THE CARD CRAFTER

Welp, that's it. My game for Ludum Dare 45. 

Description from the Ludum Dare page:


## What's this game

It's a card game.
Fight creatures, gather resources, craft cards.
Yup, as simple as that.

## Important tuto

There's an ingame tuto, but some elements are still quite confusing.

- During the fight, you gather bonuses that will appear on the right side of the screen. Those bonuses can't be used during the fight!

- Once out of fight, the left side is your cards collection. If you click on an empty square, it will open a menu to craft a new card and that's where those bonuses come in handy.

- Once crafted, a card can be used in fight, and that's it /o/


## Big Takeways

It was hard.
Like, very hard.
It's very, very much a system game, with a lot of intricate elements. It's absolutely what I wanted to do though, because I usually do more narrative games, or simple puzzle games, so I underestimated the difficulty. As a result, there's a lot I couldn't do, since I just got to the point of a kinda playable state 30mn before the deadline.

**Content**

The content is... poor. It's very frustrating, because building the system was obviously the hardest part, by far, and now that it's built, adding content is a lot easier. (Not adding bugs in the process would probably be a bit more challenging, but I hope the system is overall pretty safe.)
In a card crafting game, you'd expect to... be able to craft a lot of things, right? Well, too bad, there are only 3 different bonuses available. Would I have had two more hours, I may have been able to add maybe 1 or 2, and just that would have exponentially raised the amount of possibilities.
But well, it's 48h, no more, that's the fun /o/

I still managed to multiply the variety of enemies by 9 during the last half-hour. (Ok, there are only 9 enemies, and 3 different sprites in total. DON'T BE MEAN.)

**Polish**

It's... dry. I love polishing, doing small feedback and FX everywhere.
I couldn't. I hope there still is some fun in there.

**Sound**

Uh, that one hurts a lot as well. I love composing music, and doing small sounds.
There is... no sound in the game x_x

**Visuals**

It's exceptionally poor as well, but at least there's nothing surprising about that for me. I'm a programmer. It's programmer art.

**UI**

Damn, thinking the UI for such a game was quite a challenge. I lost a lot of time just trying to figure out how to present the elements in a readable way that could be understood. I think the result is ok-ish?

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